Everyone know that i love Warhammer and Darktide’s is definitely up there as one of my favorites in the warhammer games, but there was always 1 small thing missing from the game and i think this will fill that gap greatly.

What is Mortis Trials?
Unlocked from Trust Level 13, Mortis Trials is a new activity in Darktide where players can experience something they wouldn’t encounter in normal missions, something with crazy wave compositions and roguelike elements. The fickle nature of these psychic manifestations has ensured that no two trials are alike, and only those who adapt will prevail. By accessing Sefoni’s Reverie on the Mourningstar, players will be transported to the Theatres of Mortification. These are the arenas where players will face the challenges Sefoni has created for them.
At the end of a successfully completed trial, players will return to Sefoni’s Reverie.
Havoc is a game mode with multipliers upon multipliers, and stacked mutators; which has been designed for late-game players to face a challenge. The experience of an activity like Mortis Trials is designed to be chaotic, with easy access for immediate fun. That said, players will face horrors in these theatres, where there is no escape or surrender. Only by standing your ground and fighting with unwavering determination will players emerge with victory.
What will the game play loop look like for Mortis Trials?
Unlike some other experiences in Darktide, Mortis Trials offers more modular pacing rather than non-stop action. Pacing is key, with the difficulty increasing over time in a fun and expandable way.
Each trial consists of 12 waves of heretics to clear. These waves will be broken into three waves of three, and then a final set of three heretical-filled waves straight from Sefoni herself.
When launching Mortis Trials, players will first select the difficulty level they wish to try. From there, the players will assemble in a central theatre.
Before facing the initial wave, players will receive a small buff. The buff they receive is based on the “indulgence” that is chosen before this first wave begins.
Each indulgence has a specialization which will define the type of small buffs player will get during the play through. These include:
- Pyrokinetic: This Indulgence Archetype specialises in dealing fire damage, or improving combat effectiveness while attacking burning targets.
- Voltaic: This Indulgence Archetype specialises in dealing electric damage, or improving combat effectiveness while attacking electrocuted targets.
- Fulminator: This Indulgence Archetype combines elements from both Pyrokinetic and Voltaic disciplines. It applies both electric and fire effects on enemies and can improve combat effectiveness when fighting electrocuted or burning enemies.
- Death Dealer: This Indulgence Archetype specialises in close-quarters shooting and melee. Quick swapping between weapons and quicker reloads.
- Colossus: This Indulgence Archetype specialises in survivability, focused on close-quarters melee combat.
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