Square Enix closed out the September 3 State of Play with the thing Final Fantasy fans have been waiting three years to hear: Final Fantasy VII Revelation arrives on April 8, 2027. The finale of the Remake trilogy showed up with a release date trailer, a ten minute gameplay deep dive, and pre-orders that went live the same day. It is a bigger swing than Rebirth in almost every direction, with an open world you cross in the Highwind and a combat system built around swappable uniforms. Here is what Square Enix actually showed and what it means for how the trilogy ends.
The Release Date and Where You Can Play It
Final Fantasy VII Revelation launches on April 8, 2027. Square Enix confirmed the game is coming to PlayStation 5, Nintendo Switch 2, Xbox Series X and Series S, and PC through Steam, the Epic Games Store, and Xbox on PC. That is a notably wider net than Rebirth cast at launch, and it means the trilogy story ending will not spend a year behind a platform exclusivity window the way its predecessors did.
Pre-orders opened on the PlayStation Store the day of the broadcast. Every edition includes the Mecha-Chocobo and Moogle Summon Materia as a pre-order bonus.
The editions at a glance
- Standard Edition: the base game plus the pre-order summon materia.
- Premium Edition: base game, the Story Expansion Pass covering two story-focused DLC releases, 24 hour early access, the Reclaimant Choker accessory, and a set of starter consumables.
- Premium Plus Edition: everything in Premium plus a digital art book, a digital mini soundtrack, the Polydroid Alexander Summon Materia, the Nymphwing Bracelet armor, and the Risk Taker’s Choker.
Square Enix has not detailed what the two Story Expansion Pass entries actually cover, saying only that more information is coming later.
The Highwind, Piko, and an Open World Built for Flight
The headline of the gameplay deep dive is scale. Revelation sets its open world across a map Square Enix describes as unprecedented for the series, and the way you cross it is the Highwind. The airship is not a cutscene prop this time. It is the primary way you move between regions, which is exactly the beat the original 1997 game hit at the same point in its story.
On the ground, Piko the chocobo returns as both a mount and an active combat ally. Unlike Rebirth regional chocobos, Piko levels up alongside the party and picks up new abilities that apply to traversal and to fights. Square Enix also added a grappling gun for scaling rooftops, which is the studio answer to the complaint that Rebirth cities were more scenery than playground.
Two smaller additions are worth flagging:
- Dynamic character switching lets you swap between party members instantly while exploring, not just in combat.
- Party-assigned quests let you pick which character takes on certain missions, and that choice changes how the story events around it play out.
The FITS System Is the Real Combat Change
Combat expands through what Square Enix is calling Function-Integrated Tactical Suitwear, shortened to FITS. In practice these are uniforms that carry their own move sets and rewrite what a character can do in a fight. There are four to start: Warrior, Knight, Black Mage, and Summoner.
The deep dive showed Cid in the Knight FITS and Vincent in the Summoner FITS, which is a good illustration of the point. A character role is no longer locked to their weapon and materia loadout. The FITS also change the character model, so the tactical layer is visible on screen rather than buried in a menu.
Queen’s Blood comes back too, and it is not a straight port. The card game gets an entirely new storyline built around Red XIII, with new opponents whose abilities can flip the state of a match. Players who cleared Rebirth Queen’s Blood campaign should expect the difficulty floor to be higher.
Square Enix has been careful about the word “finale” here, and Revelation is being sold as the actual end of the story that started with Remake in 2020. April 8, 2027 is a long wait, but it is a firm date on four platforms at once, which is more than the first two games managed. The next thing to watch for is detail on the Story Expansion Pass, since two story DLC releases attached to a trilogy capstone is an unusual structure and Square Enix has said nothing about what they contain.
What do you think, is a multiplatform day one launch enough to make up for the wait? Come talk about it in the NerdBlocks forum.









