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            <title>
									Community - Recent Topics				            </title>
            <link>https://nerdblocks.org/community/</link>
            <description>Discussion Board</description>
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            <lastBuildDate>Tue, 01 Sep 2026 07:25:14 +0000</lastBuildDate>
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                        <title>Tokyo Revengers Season 4 Premieres October 2 With a New Director and the Manga&#039;s Final Arc</title>
                        <link>https://nerdblocks.org/community/anime/tokyo-revengers-season-4-october-2-premiere/</link>
                        <pubDate>Tue, 01 Sep 2026 00:09:59 +0000</pubDate>
                        <description><![CDATA[Takemichi&#039;s last time leap has a date. Tokyo Revengers: War of the Three Titans Arc premieres October 2, 2026, and a fourth trailer plus a new key visual arrived on August 24 to set it up. T...]]></description>
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<p>Takemichi's last time leap has a date. Tokyo Revengers: War of the Three Titans Arc premieres October 2, 2026, and a fourth trailer plus a new key visual arrived on August 24 to set it up. This is the final season of the anime, adapting the manga's closing Three Deities and Kanto Manji arcs, and it comes with a new director at the helm. Here is the broadcast and streaming breakdown, the staff changes, and what the arc is actually about.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=Nm21TTXUkf4
</div></figure>
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<h2 class="wp-block-heading">When and Where to Watch</h2>
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<p>The season begins airing in Japan on October 2 at 1:23 AM JST, with a worldwide simultaneous stream on Disney+ everywhere except China. US viewers should expect it on Hulu as well.</p>
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<h3 class="wp-block-heading">Japanese broadcast schedule</h3>
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<ul class="wp-block-list"><!-- wp:list-item -->
<li><strong>MBS, TBS, CBC:</strong> 1:23 AM JST, October 2</li>
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<li><strong>BS-TBS:</strong> 2:30 AM JST, October 2</li>
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<li><strong>AT-X:</strong> 9:00 PM JST, October 3</li>
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<p>That is a notable platform shift for the franchise, which spent its first three seasons as a Crunchyroll staple in the West. Disney+ carrying the finale means anyone who followed the series through the Christmas Showdown and Tenjiku arcs may need a different subscription to see how it ends.</p>
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<h2 class="wp-block-heading">A New Director for the Final Season</h2>
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<p>Maki Kodaira takes over as director from Koichi Hatsumi, who ran the first three seasons. Kodaira previously directed The Seven Deadly Sins: Four Knights of the Apocalypse. Hatsumi has not left entirely, staying on for series composition cooperation alongside returning series composition writer Yasuyuki Muto.</p>
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<p>LIDENFILMS returns for animation production. The character design team expands to four, with Kenichi Onuki and Keiko Ota reprising and Airi Tsuyuki and Kanae Takakura joining.</p>
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<p>The core cast is intact:</p>
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<ul class="wp-block-list"><!-- wp:list-item -->
<li><strong>Yuki Shin</strong> as Takemichi Hanagaki</li>
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<li><strong>Azumi Waki</strong> as Hinata Tachibana</li>
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<li><strong>Ryota Osaka</strong> as Naoto Tachibana</li>
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<li><strong>Yu Hayashi</strong> as Manjiro "Mikey" Sano</li>
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<li><strong>Masaya Fukunishi</strong> as Ken "Draken" Ryuguji</li>
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<p>JO1 performs the opening theme, "IGNITE."</p>
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<h2 class="wp-block-heading">What the Three Titans Arc Covers</h2>
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<p>The official synopsis picks up after Tokyo Manji Gang's conflict with Tenjiku ends badly for everyone involved. Takemichi is left processing the truth about the late Tetta Kisaki, and Mikey makes a decisive call once he learns the full story behind the time leaps.</p>
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<p>Takemichi finally reaches the future he has been chasing, the one where Hinata is alive. The catch is that Mikey is not in it. From there the season moves into the era of the Three Titans, with three organizations fighting for control of Tokyo, and the trailers have leaned hard on the manga's twelve-year time skip, featuring older versions of Mikey and Haruchiyo Sanzu.</p>
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<p>The source manga ran in Kodansha's Weekly Shonen Magazine from March 2017 to November 2022 across 31 volumes, so this arc has been sitting on shelves for nearly four years waiting for an adaptation.</p>
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<p>Season 4 is where Tokyo Revengers either sticks the landing or does not, and the pieces are unusually well placed for it: a full returning cast, LIDENFILMS still on animation, and a director change that brings in someone with a recent shonen action credit rather than a first-timer. The bigger question for Western fans may be the Disney+ move, which puts the finale behind a different paywall than the rest of the series. Either way, October 2 is the date.</p>
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<p>Are you following Takemichi to the end, and are you switching services to do it? Sound off in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
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						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/anime/tokyo-revengers-season-4-october-2-premiere/</guid>
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                        <title>Avengers Endgame: Encore Returns to Theaters September 25 With New Footage and a Doomsday Preview</title>
                        <link>https://nerdblocks.org/community/movies/avengers-endgame-encore-september-25-re-release/</link>
                        <pubDate>Tue, 01 Sep 2026 00:09:39 +0000</pubDate>
                        <description><![CDATA[Marvel Studios is sending Avengers: Endgame back to theaters, and it is not just a nostalgia screening. Avengers Endgame: Encore opens September 25, 2026, with roughly four minutes of never-...]]></description>
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<p>Marvel Studios is sending Avengers: Endgame back to theaters, and it is not just a nostalgia screening. Avengers Endgame: Encore opens September 25, 2026, with roughly four minutes of never-before-seen footage shot during production on Avengers: Doomsday, plus an exclusive preview of Doomsday itself. Tickets are already on sale. Here is what is different about this cut, which screens get the extra material, and how it lines up with Marvel's December release.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=L2NAh3CIdig
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<h2 class="wp-block-heading">What Is Actually New in Encore</h2>
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<p>The original 2019 release ran 181 minutes. Encore runs 185, which puts the new material at about four minutes. Marvel Studios president Kevin Feige and directors Joe and Anthony Russo confirmed at CinemaCon 2026 that the added footage was filmed during Doomsday production rather than pulled from 2019 deleted scenes, which is a meaningful distinction: this is new work made to bridge two films, not vault material.</p>
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<p>Fans comparing the first trailer against the 2019 film have also flagged that certain shots appear to have been altered between versions. Marvel has not detailed those changes.</p>
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<p>The re-release package includes:</p>
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<ul class="wp-block-list"><!-- wp:list-item -->
<li>Roughly four minutes of never-before-seen footage</li>
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<li>A custom introduction</li>
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<li>An exclusive look at Avengers: Doomsday</li>
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<li>A special end tag exclusive to IMAX and Infinity Vision screenings</li>
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<h2 class="wp-block-heading">IMAX and Infinity Vision Get More</h2>
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<p>Encore is playing in IMAX and in Infinity Vision, a new certification for Premium Large Format theaters that guarantees a specific presentation standard covering screen size, image brightness, and sound quality. It is Marvel's answer to the wildly uneven PLF landscape, where a premium ticket has meant very different things depending on the chain.</p>
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<p>The practical difference for viewers: audiences on IMAX or Infinity Vision certified screens get an additional sneak peek at Avengers: Doomsday beyond the preview included in standard presentations. If you are choosing a format, that is the deciding factor.</p>
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<h2 class="wp-block-heading">Why Marvel Is Doing This Now</h2>
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<p>Endgame closed the first decade of the Marvel Cinematic Universe, picking up after Infinity War as the Avengers make a final stand against Thanos. It also broke records on the way out, opening to $1.2 billion worldwide, still the biggest opening weekend ever recorded.</p>
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<p>Avengers: Doomsday arrives December 18, 2026, with Avengers: Secret Wars behind it. A theatrical re-release three months ahead of Doomsday does three things at once: it puts the Infinity Saga finale back in front of a mass audience, it plants new connective footage in the version people will rewatch, and it delivers a Doomsday preview to the exact crowd most likely to buy an opening-weekend ticket. It is a marketing move, but it is an unusually generous one.</p>
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<p>Encore is the rare re-release with a reason to exist beyond an anniversary. Four minutes of newly shot footage, a Doomsday preview, and a format tier that actually promises something specific make it worth a theater trip rather than a rewatch at home. Tickets are on sale now for September 25, and Avengers: Doomsday follows on December 18.</p>
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<p>Are you going back for Encore, or holding out for Doomsday in December? Stake your claim in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
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						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/movies/avengers-endgame-encore-september-25-re-release/</guid>
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                        <title>LEGO Skylines Is a Real Thing, and It Is Being Made by the Cities: Skylines II Team</title>
                        <link>https://nerdblocks.org/community/pc-gaming/lego-skylines-announced-gamescom-2026/</link>
                        <pubDate>Tue, 01 Sep 2026 00:09:08 +0000</pubDate>
                        <description><![CDATA[Two of the most reliable ways to lose an entire weekend are LEGO and city builders, and someone has finally combined them. Paradox Interactive, Iceflake Studios, and the LEGO Group announced...]]></description>
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<p>Two of the most reliable ways to lose an entire weekend are LEGO and city builders, and someone has finally combined them. Paradox Interactive, Iceflake Studios, and the LEGO Group announced LEGO Skylines during Gamescom Opening Night Live on August 25, putting players in charge of a city made of bricks and populated by yellow minifigures. There is no release date yet, but the pedigree behind it is worth paying attention to. Here is what was shown and why the developer choice is the most interesting part.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=8i_AqWQ9RwU
</div></figure>
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<h2 class="wp-block-heading">Who Is Actually Making It</h2>
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<p>LEGO Skylines is being developed by Iceflake Studios, the team currently handling Cities: Skylines II, and published by Paradox Interactive.</p>
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<p>That is a loaded credential. Cities: Skylines II had one of the rougher launches in the genre, with performance problems that dominated its first year and a community that has not been shy about it. Iceflake took over ongoing development afterward and has spent that time on stabilization and expansions rather than a new project.</p>
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<p>Handing that same team a LEGO license reads two ways. Optimistically, it is a chance to build something new without inheriting a technical mess. Skeptically, it raises the fair question of whether resources are being split. Paradox has not addressed the overlap directly.</p>
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<h2 class="wp-block-heading">What the Game Actually Is</h2>
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<p>The pitch is a cozy, customizable city builder rather than the spreadsheet-driven simulation Cities: Skylines is known for.</p>
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<p>What was confirmed at the announcement:</p>
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<ul class="wp-block-list"><!-- wp:list-item -->
<li>Cities built entirely out of LEGO bricks, populated by minifigures</li>
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<li>Management of core services including electricity, food, and water</li>
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<li>Donut availability, listed alongside the utilities, which sets the tone fairly clearly</li>
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<li>Heavy emphasis on customization and building freedom</li>
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<p>The framing suggests something closer to LEGO Bricktales or a sandbox toy than a traffic-flow optimization puzzle. That is a sensible read of the license, since nobody plays with LEGO because they enjoy zoning regulations.</p>
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<h2 class="wp-block-heading">Platforms and Timing</h2>
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<p>LEGO Skylines is confirmed for PlayStation 5, Xbox Series X and S, Nintendo Switch 2, and PC. Notably absent is any release window at all, not even a year.</p>
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<p>A reveal with no date usually means the game is early, and announcing at Opening Night Live is about staking a claim on the concept before someone else does. The LEGO license has been unusually active lately, and a brick-based city builder is an obvious idea that nobody had properly executed until now.</p>
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<p>The combination of a genuinely appealing concept and a developer working through a rocky sequel makes LEGO Skylines one of the more interesting question marks to come out of Gamescom. With no window announced, the realistic expectation is that a proper gameplay showing is still a good way off.</p>
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<p>What do you think - does the Cities: Skylines II team have this, or would you rather they finish what they started? Come talk about it in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
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						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/pc-gaming/lego-skylines-announced-gamescom-2026/</guid>
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                        <title>Gears of War: E-Day Drops Its Story Trailer, and Emergence Day Looks Genuinely Awful</title>
                        <link>https://nerdblocks.org/community/rgr-updates/gears-of-war-eday-story-trailer-october-6/</link>
                        <pubDate>Tue, 01 Sep 2026 00:08:50 +0000</pubDate>
                        <description><![CDATA[Gears of War has always opened after the world already ended. E-Day is the game that shows the ending happening. Xbox Game Studios, The Coalition, and People Can Fly premiered the two-minute...]]></description>
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<p>Gears of War has always opened after the world already ended. E-Day is the game that shows the ending happening. Xbox Game Studios, The Coalition, and People Can Fly premiered the two-minute story trailer during Gamescom Opening Night Live on August 25, and it confirms an October 6, 2026 launch with day one Game Pass availability. Here is what the trailer sets up, what has changed under the hood, and why this prequel is a harder sell than it looks.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=9csWVZCa7sY
</div></figure>
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<h2 class="wp-block-heading">What the Trailer Actually Shows</h2>
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<p>The story trailer covers the first hours of Emergence Day on the planet Sera, and it is deliberately less about firefights than about a city coming apart.</p>
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<p>The setup:</p>
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<ul class="wp-block-list"><!-- wp:list-item -->
<li><strong>Fourteen years before the original 2006 game.</strong> This is the event every previous Gears title referenced but never depicted.</li>
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<li><strong>Marcus Fenix and Dominic Santiago as young soldiers.</strong> Both have just come home as veterans of the Pendulum Wars, expecting the war to be over.</li>
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<li><strong>The Locust Horde erupts through Sera's surface.</strong> Cities are torn apart and civilians die within hours, with no warning and no established counter to any of it.</li>
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<p>The tonal shift matters. The original trilogy dropped players into a military campaign already grinding through year fourteen of a losing war. E-Day starts with soldiers who have never seen a Locust and have no idea what they are looking at.</p>
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<h2 class="wp-block-heading">The Technical Rebuild</h2>
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<p>The Coalition and People Can Fly rebuilt E-Day from the ground up in Unreal Engine 5 rather than extending the existing Gears toolchain.</p>
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<p>What that buys them:</p>
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<ul class="wp-block-list"><!-- wp:list-item -->
<li>Destruction physics driving environmental collapse as the Locust surface</li>
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<li>Upgraded character rendering, with the franchise's grim visual language intact</li>
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<li><strong>RTX Mega Geometry</strong> on GeForce RTX hardware, announced by NVIDIA the same day</li>
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<li>Full DLSS 4.5 support, including the Ray Reconstruction update that shipped August 25</li>
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<p>The PC version is getting more attention than Gears releases usually receive, which fits a strategy where Xbox is treating PC as a first-class platform rather than a port target.</p>
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<h2 class="wp-block-heading">Where and When You Can Play It</h2>
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<p>E-Day launches globally on October 6, 2026, on Xbox Series X and S and PC, including Steam. Premium Edition buyers get up to five days of early access starting October 1.</p>
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<p>It arrives day one on Xbox Game Pass Ultimate and PC Game Pass, which is now the default for first-party Xbox releases and remains the single strongest argument for the subscription.</p>
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<p>A prequel about a known catastrophe has an inherent problem: everyone already knows how it ends badly. E-Day's answer appears to be making the not-knowing the point, putting players in the shoes of two soldiers who spend the campaign discovering what the audience learned twenty years ago. October 6 will settle whether that framing carries a full campaign or wears thin by the third act.</p>
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<p>What do you think - is a Gears prequel the right call, or would you rather see the series move forward? Come talk about it in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
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						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/rgr-updates/gears-of-war-eday-story-trailer-october-6/</guid>
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                        <title>The Witcher 3 Remastered Lands September 29, and It Is Free for Everyone Who Already Owns It</title>
                        <link>https://nerdblocks.org/community/rgr-updates/witcher-3-remastered-september-29-free-upgrade/</link>
                        <pubDate>Tue, 01 Sep 2026 00:08:26 +0000</pubDate>
                        <description><![CDATA[CD PROJEKT RED closed out gamescom Opening Night Live by giving Geralt fans two things they did not expect on the same night: a release date and a price tag of zero. The Witcher 3: Wild Hunt...]]></description>
                        <content:encoded><![CDATA[<!-- wp:paragraph -->
<p>CD PROJEKT RED closed out gamescom Opening Night Live by giving Geralt fans two things they did not expect on the same night: a release date and a price tag of zero. The Witcher 3: Wild Hunt Remastered arrives September 29, 2026, and it is a free upgrade for anyone who already owns the game on a qualifying platform. The studio also handed out Hearts of Stone and Blood and Wine to every existing owner at no cost, and teased a brand new expansion called Songs of the Past for 2027. Here is what is actually changing, which platforms are getting it, and why the Battle.net announcement is stranger than it sounds.</p>
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https://www.youtube.com/watch?v=IGk17XQ7IrQ
</div></figure>
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<h2 class="wp-block-heading">What Remastered Actually Changes</h2>
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<p>This is not a resolution bump with a new lighting pass slapped on top. CD PROJEKT RED is co-developing Remastered with Yigsoft, a Hungarian studio that already worked on The Witcher 3: Wild Hunt Complete Edition and Cyberpunk 2077: Phantom Liberty, and the feature list reaches well past visuals.</p>
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<!-- wp:paragraph -->
<p>The announced improvements include:</p>
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<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>Upgraded visuals and performance across the board</li>
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<li>Enhanced combat, including new finishers</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Improved traversal and movement</li>
<!-- /wp:list-item -->
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<li>New visual effects for witcher signs</li>
<!-- /wp:list-item -->
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<li>Revamped mount handling</li>
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<li>Enhanced monster behaviors</li>
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<li>A reworked skill tree</li>
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<li>Transmogrification</li>
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<li>An expanded photo mode</li>
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<p>The skill tree revamp is the one worth watching. The original 2015 build funneled most players into the same handful of alchemy and fast attack setups, and a genuine rebalance would change how a 2026 replay feels more than any texture pass could.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Every Platform, Including Two New Ones</h2>
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<!-- wp:paragraph -->
<p>Remastered launches on PC, PlayStation 5, and Xbox Series X|S. It also lands on two platforms The Witcher 3 has never officially occupied.</p>
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<!-- wp:heading -->
<h3 class="wp-block-heading">Nintendo Switch 2</h3>
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<!-- wp:paragraph -->
<p>A native Switch 2 version arrives the same day, with pre-orders already open. Anyone who bought the game on the original Switch gets the Switch 2 upgrade free, which is a notably generous read of a platform transition that other publishers have been charging for.</p>
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<!-- wp:heading -->
<h3 class="wp-block-heading">Battle.net</h3>
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<!-- wp:paragraph -->
<p>CD PROJEKT RED has partnered with Blizzard Entertainment to bring Remastered and Songs of the Past to Battle.net on September 29. Buying the expansion through Blizzard's storefront unlocks a Geralt-inspired skin in Diablo 4, with more details promised when CD PROJEKT RED shows up at BlizzCon in September. A Polish RPG shipping on Blizzard's launcher is not a sentence anyone was writing a year ago.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Songs of the Past Takes Geralt Somewhere New</h2>
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<!-- wp:paragraph -->
<p>The other half of the announcement was a first look at Songs of the Past, a paid expansion arriving in 2027 for PC, PS5, Xbox Series X|S, and Switch 2. It sends Geralt to Letten, a new region built around rural tradition, folklore, bountiful harvests, and festivals, with something considerably worse waiting underneath all of it.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Geralt picks up new abilities and a new weapon for the trip, a chain, and the expansion promises never-before-seen enemies alongside returning faces. Fool's Theory is co-developing with CD PROJEKT RED, which matters: the Polish studio's leadership includes Witcher 3 veterans, and the team is also working on The Witcher Remake. Songs of the Past is available to wishlist now on select platforms.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The short version is that CD PROJEKT RED spent gamescom giving things away. A remaster that costs nothing, two expansions handed to every existing owner, and a free Switch 2 upgrade all landed in the same announcement, with a paid expansion a year out as the actual business case. The Witcher 3 has sold more than 65 million copies and collected over 250 Game of the Year awards since 2015, so the audience for a modernized version is already enormous, and September 29 is close enough that nobody has to take it on faith for long.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>What do you think, is a free remaster enough to pull you back into Velen for another 100 hours? Come argue about builds in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
<!-- /wp:paragraph -->]]></content:encoded>
						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/rgr-updates/witcher-3-remastered-september-29-free-upgrade/</guid>
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                        <title>16GB GPUs and 8-Core CPUs Are Now the Most Common Setup on Steam</title>
                        <link>https://nerdblocks.org/community/tek-talk/16gb-gpus-and-8-core-cpus-are-now-the-most-common-setup-on-steam/</link>
                        <pubDate>Tue, 25 Aug 2026 23:34:07 +0000</pubDate>
                        <description><![CDATA[For the first time in the history of the Steam Hardware Survey, graphics cards with 16GB of VRAM are more common than 8GB cards. Eight-core processors have crossed the same line against six-...]]></description>
                        <content:encoded><![CDATA[<!-- wp:paragraph -->
<p>For the first time in the history of the Steam Hardware Survey, graphics cards with 16GB of VRAM are more common than 8GB cards. Eight-core processors have crossed the same line against six-core chips. Neither margin is large, but both flipped in the same month, and that says something about where PC gaming's baseline has quietly moved. Here are the actual numbers and what they mean if you are planning a build.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">The Numbers</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>The survey results break down like this:</p>
<!-- /wp:paragraph -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li><strong>16GB GPUs:</strong> 25.90 percent of surveyed systems</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li><strong>8GB GPUs:</strong> 25.32 percent</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li><strong>8-core CPUs:</strong> 27.85 percent</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li><strong>6-core CPUs:</strong> 27.52 percent</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:paragraph -->
<p>The GPU shift happened fast. In the previous month, 16GB cards sat at 24.50 percent, meaning they gained roughly 1.4 percentage points in a single survey period while 8GB cards slipped about 0.32 points. That is a meaningful rate of change for a metric that normally moves in tenths.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The CPU numbers are closer, and the two categories have been converging for well over a year. Eight-core finally edging ahead is less a sudden shift than the end of a slow one.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Why VRAM Became the Bottleneck</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>The 8GB card was the safe recommendation for most of the last decade. That stopped being true somewhere around the point when texture streaming, ray tracing and upscaling buffers all started competing for the same memory pool in the same frame.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Several forces pushed this along at once:</p>
<!-- /wp:paragraph -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li><strong>Game requirements outran the hardware.</strong> A run of recent releases either stutter or force texture downgrades at 1440p on 8GB, which turned VRAM into a visible problem rather than a spec-sheet argument.</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li><strong>Upscaling is not free.</strong> DLSS, FSB and XeSS reduce render resolution but still need memory for their own buffers, and frame generation adds more on top.</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li><strong>Card lineups moved.</strong> The current generation put 16GB into more mid-range slots than the previous one did, so buyers were getting the upgrade whether or not they were shopping for it.</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:paragraph -->
<p>The 8-core CPU trend has a simpler explanation. Game engines have gotten better at spreading work across threads, and the price gap between six and eight cores narrowed enough that the extra headroom became an easy upgrade.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">The Awkward Timing</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>The catch is that this milestone arrives in the middle of a genuinely bad year for buying PC parts. GPU prices have kept climbing through 2026, driven by a lack of sale discounts and rising VRAM costs, and the memory market has been tight enough that HP, Asus and Acer have all turned to Chinese memory suppliers for certain non-US notebook models.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>So the survey is describing a shift that largely already happened, driven by cards bought before the current pricing situation set in. Anyone building right now faces a different math problem: 16GB is clearly the sensible target, and it is also more expensive relative to performance than it was a year ago.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The practical advice has not really changed. If you are buying a card today and intend to keep it for more than a couple of years, 16GB is the floor, not the luxury tier. Whether that is worth the current premium depends entirely on how long you plan to hold onto it.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Steam's survey has confirmed what most build guides have been saying for a while: 16GB of VRAM and eight cores are the new normal rather than the enthusiast option. The more interesting number to watch is next month's, since a second consecutive gain for 16GB would confirm this as a trend rather than a single-month crossover. Given how GPU pricing is trending, the pace of that shift is not guaranteed.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>What is in your rig right now, and are you planning an upgrade at these prices? Compare notes in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
<!-- /wp:paragraph -->]]></content:encoded>
						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/tek-talk/16gb-gpus-and-8-core-cpus-are-now-the-most-common-setup-on-steam/</guid>
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                        <title>Stuart Fails to Save the Universe Gets a Season 2 After Only Four Episodes</title>
                        <link>https://nerdblocks.org/community/movies-and-tv/stuart-fails-to-save-the-universe-season-2-renewed/</link>
                        <pubDate>Tue, 25 Aug 2026 23:33:32 +0000</pubDate>
                        <description><![CDATA[Four episodes is not usually enough for a streamer to commit to another season. HBO Max just did it anyway. Stuart Fails to Save the Universe, the Big Bang Theory spinoff that turned Kevin S...]]></description>
                        <content:encoded><![CDATA[<!-- wp:paragraph -->
<p>Four episodes is not usually enough for a streamer to commit to another season. HBO Max just did it anyway. Stuart Fails to Save the Universe, the Big Bang Theory spinoff that turned Kevin Sussman's comic shop owner into an accidental multiverse-breaker, has been renewed for Season 2 with six episodes of its first season still unaired. Here is why the numbers justified the early call and what Season 1 still has left to do.</p>
<!-- /wp:paragraph -->

<!-- wp:embed -->
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=orv-w9ewCps
</div></figure>
<!-- /wp:embed -->


<!-- wp:heading -->
<h2 class="wp-block-heading">The Renewal</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>HBO Max confirmed the Season 2 pickup this week, with the first season only four episodes into its 10-episode run. The stated reason is straightforward: Stuart Fails to Save the Universe is HBO Max's second-biggest comedy launch ever on a global basis.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The key details:</p>
<!-- /wp:paragraph -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>Season 1: 10 episodes, premiered July 23, 2026</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Season 1 finale: Thursday, September 24, 2026</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Episodes released weekly on Thursdays</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Season 2: renewed, no episode count or premiere window announced yet</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:paragraph -->
<p>Renewing this early does two things. It locks the writers' room in before the cast scatters, and it signals to viewers that the show is not going to be one of the streaming comedies that vanishes after a single season with the plot unresolved.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Who Is In It</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>The show is created by Chuck Lorre, Zak Penn and Bill Prady, which is essentially the Big Bang Theory brain trust plus the writer of Ready Player One.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The core cast:</p>
<!-- /wp:paragraph -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>Kevin Sussman as Stuart Bloom</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Lauren Lapkus as Denise</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Brian Posehn as Bert</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>John Ross Bowie as Barry Kripke</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:paragraph -->
<p>All four are Big Bang Theory alums, which is unusual for a spinoff. Young Sheldon and Georgie and Mandy's First Marriage went the prequel route with new casts. This one takes four established supporting characters and puts them at the center.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">The Premise, Briefly</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Stuart breaks a device built by Sheldon and Leonard, which triggers a multiverse Armageddon, and then has to fix it. Denise, Bert and Kripke get pulled along for the ride. It is a sitcom cast dropped into a science fiction structure, and the trailer made clear the show is happy to lean into how badly suited Stuart is for the job.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The sci-fi framing gives it something the previous Big Bang spinoffs did not have: a reason for the original cast to appear without the show becoming a nostalgia exercise. A multiverse premise is, if nothing else, structurally generous about cameos.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Six episodes of Season 1 are still to come, running weekly through the September 24 finale, and HBO Max has now guaranteed there will be somewhere for that finale to lead. No premiere window for Season 2 has been given, which is normal this early, but a comedy renewed mid-first-season with the writers still assembled tends to move faster than one renewed months after the fact.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Are you watching Stuart, or did you tap out after Big Bang? Come talk about it in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
<!-- /wp:paragraph -->]]></content:encoded>
						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/movies-and-tv/stuart-fails-to-save-the-universe-season-2-renewed/</guid>
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                        <title>Pokemon Pokopia Passes 5 Million Sales, and Roughly One in Five Switch 2 Owners Bought It</title>
                        <link>https://nerdblocks.org/community/console-gaming/pokemon-pokopia-5-million-sales/</link>
                        <pubDate>Tue, 25 Aug 2026 23:33:07 +0000</pubDate>
                        <description><![CDATA[A cozy Pokemon building game with no gyms, no battles and no rival was never the obvious candidate to become one of the Switch 2&#039;s biggest sellers. Nintendo and The Pokemon Company announced...]]></description>
                        <content:encoded><![CDATA[<!-- wp:paragraph -->
<p>A cozy Pokemon building game with no gyms, no battles and no rival was never the obvious candidate to become one of the Switch 2's biggest sellers. Nintendo and The Pokemon Company announced this week that Pokemon Pokopia has passed 5 million units worldwide in just over four months, which puts it second on the Switch 2's software chart. The timing is not an accident either, arriving eight days after the game's first paid DLC. Here is where the number came from and what is still coming for the Expansion Pass.</p>
<!-- /wp:paragraph -->

<!-- wp:embed -->
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=HltHYt_3sUs
</div></figure>
<!-- /wp:embed -->


<!-- wp:heading -->
<h2 class="wp-block-heading">The Milestone</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Pokemon Pokopia launched exclusively on Nintendo Switch 2 on March 5, 2026. Combined physical and digital sales crossed 5 million units in a little over four months.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The context that makes the number interesting:</p>
<!-- /wp:paragraph -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>Launched: March 5, 2026, Switch 2 exclusive</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Sales: 5 million-plus worldwide, physical and digital combined</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Timeframe: just over four months</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>Position: second best-selling game on Switch 2</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:paragraph -->
<p>Estimates put that at roughly a fifth of the entire Switch 2 install base owning a copy. Attach rates like that are usually reserved for mainline Pokemon entries and first-party Nintendo tentpoles, not spinoffs built around decorating and terraforming.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">The DLC Push Behind the Spike</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>The announcement landed eight days after Bubbly Basin, the first paid installment of the Pokopia Expansion Pass, went live on August 5 alongside a free update. That is close enough that the DLC almost certainly moved the needle on the base game as lapsed players came back and new ones bought in.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Bubbly Basin adds:</p>
<!-- /wp:paragraph -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>A new underwater area to build in and explore</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>New building blocks and ocean floor themed furniture</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>New Pokemon residents living beneath the sea</li>
<!-- /wp:list-item -->
<!-- wp:list-item -->
<li>New outfits, including cosmetics for Ditto</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:heading -->
<h3 class="wp-block-heading">What is still to come</h3>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Two more Expansion Pass installments are planned. The second is scheduled for late 2026 and centers on accessories that Pokemon can wear. The third is slated for sometime in 2027, with details not yet announced.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Why This Worked</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Pokopia sits in the same space Animal Crossing occupies: a low-stakes, open-ended building game that rewards showing up daily rather than mastering systems. Attaching that to Pokemon gave it an enormous built-in audience that had never been served this way before.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>It also had the Switch 2 launch window largely to itself in the cozy category. Releasing in March against a young install base, then supporting the game with a staggered Expansion Pass through 2027, is a straightforward playbook and it is working. The second best-selling position on the platform is the proof.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Five million in four months on a console still building its install base is a strong result by any measure, and the Expansion Pass roadmap means Pokopia has at least another year of scheduled content ahead of it. The late 2026 accessories update is the next milestone to watch, and whether the game holds its number two spot as the Switch 2 library fills out will say a lot about how durable the cozy Pokemon formula really is.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Are you still building in Pokopia, or did you drop off after the first month? Come talk about it in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
<!-- /wp:paragraph -->]]></content:encoded>
						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/console-gaming/pokemon-pokopia-5-million-sales/</guid>
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				                    <item>
                        <title>Marvel&#039;s Wonder Man Is Cancelled at Disney+, Reversing Its Own Season 2 Renewal</title>
                        <link>https://nerdblocks.org/community/movies-and-tv/marvels-wonder-man-is-cancelled-at-disney-reversing-its-own-season-2-renewal/</link>
                        <pubDate>Tue, 25 Aug 2026 23:32:20 +0000</pubDate>
                        <description><![CDATA[Marvel just pulled off one of the stranger cancellations in recent memory. Disney+ has cancelled Wonder Man after a single season, despite having already renewed the series for a second seas...]]></description>
                        <content:encoded><![CDATA[<!-- wp:paragraph -->
<p>Marvel just pulled off one of the stranger cancellations in recent memory. Disney+ has cancelled Wonder Man after a single season, despite having already renewed the series for a second season back in March. The reversal leaves Yahya Abdul-Mateen II's Emmy-nominated performance as Simon Williams without a follow-up, joining the long list of live-action Marvel Disney+ shows that turned out to be one-and-done. Here is what happened, why it's confusing given the show's reception, and what it might mean for the characters going forward.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">What Happened</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Disney+ ordered a second season of Wonder Man in March, following a first season that earned strong reviews from critics. Months later, that renewal has been rescinded entirely, with the streamer confirming the series will not move forward.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h3 class="wp-block-heading">The timeline</h3>
<!-- /wp:heading -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>Wonder Man Season 1 premieres: Debuts to strong critical reception, with star Yahya Abdul-Mateen II drawing particular praise</li>
<!-- /wp:list-item -->

<!-- wp:list-item -->
<li>March 2026: Disney+ renews the series for a second season</li>
<!-- /wp:list-item -->

<!-- wp:list-item -->
<li>Late July 2026: Disney+ reverses course and cancels Wonder Man outright</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:paragraph -->
<p>That kind of about-face, granting a renewal and then walking it back a few months later without a second season ever going into production, is unusual even by the standards of an industry that has cancelled several Marvel Disney+ series after one season.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Why the Sudden Reversal</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>No official reason has been given for the reversal, but the leading theories point to viewership. Wonder Man made just one appearance on Nielsen's streaming charts, ranking eighth among streaming originals for the week of January 26 to February 1, before dropping off the following week and never returning. Disney has not released official viewership numbers for the show, but a single brief chart appearance suggests the audience simply was not large enough to justify the cost of a second season, regardless of how well it scored with critics and on aggregator sites.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Abdul-Mateen was nominated for an Emmy for his performance as Simon Williams, a stunt performer turned reluctant superhero navigating Hollywood and grief after the death of his brother. Ben Kingsley also starred, reprising his Iron Man 3 role as Trevor Slattery. Strong reviews and awards attention clearly were not enough to offset a viewership picture that apparently changed Disney's calculus between March and July.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">What This Means for the Marvel Cinematic Universe</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Wonder Man now joins a growing list of Marvel Disney+ series, including several critically acclaimed ones, that ended after a single season rather than becoming ongoing shows. Marvel has indicated that characters from cancelled Disney+ series are not necessarily gone for good, and Simon Williams could still resurface in future film or television projects even without a Wonder Man Season 2. Nothing concrete has been confirmed on that front yet.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>For now, Wonder Man's single season stands as a complete story, and audiences curious about the acclaimed, meta take on Hollywood superhero-dom can still watch it in full on Disney+. Whether the character reappears elsewhere in the MCU is a question only Marvel's future slate can answer.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Did you watch Wonder Man Season 1, and were you hoping for more? Come talk about it in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
<!-- /wp:paragraph -->]]></content:encoded>
						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
                        <guid isPermaLink="true">https://nerdblocks.org/community/movies-and-tv/marvels-wonder-man-is-cancelled-at-disney-reversing-its-own-season-2-renewal/</guid>
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				                    <item>
                        <title>Garena and Pocketpair Announce Palworld Online, a Mobile MMO Spinoff Coming in 2026</title>
                        <link>https://nerdblocks.org/community/rgr-updates/garena-and-pocketpair-announce-palworld-online-a-mobile-mmo-spinoff-coming-in-2026/</link>
                        <pubDate>Tue, 25 Aug 2026 23:31:44 +0000</pubDate>
                        <description><![CDATA[Palworld is getting a full mobile spinoff, and it is not a cheap cash-in. Garena announced Palworld Online on August 3, an officially licensed mobile MMORPG built in partnership with develop...]]></description>
                        <content:encoded><![CDATA[<!-- wp:paragraph -->
<p>Palworld is getting a full mobile spinoff, and it is not a cheap cash-in. Garena announced Palworld Online on August 3, an officially licensed mobile MMORPG built in partnership with developer Pocketpair, set to launch on iOS and Android sometime in 2026. The reveal turns Palworld's creature-catching survival formula into a persistent online world built around shared bases, co-op hunts, and PvP. Here is what was shown, who is building it, and what it means for a series that already sold tens of millions of copies on PC and console.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">What Garena Revealed</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Garena, the Singapore-based publisher best known for Free Fire, is developing and publishing Palworld Online under an official license from Pocketpair. That distinction matters: this is not a fan project or a knockoff riding on Palworld's name, it is a sanctioned spinoff built with the original studio's blessing.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>The pitch is straightforward: take the open-world exploration, Pal-catching, and base-building that made Palworld a breakout hit, then wrap it in the kind of live-service, always-online structure that mobile MMOs are built around.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h3 class="wp-block-heading">Key features announced so far</h3>
<!-- /wp:heading -->

<!-- wp:list -->
<ul class="wp-block-list"><!-- wp:list-item -->
<li>Open-world exploration built for touchscreen play on iOS and Android</li>
<!-- /wp:list-item -->

<!-- wp:list-item -->
<li>Cooperative base-building, letting groups of players construct and manage shared settlements</li>
<!-- /wp:list-item -->

<!-- wp:list-item -->
<li>Large-scale PvE encounters designed around group play</li>
<!-- /wp:list-item -->

<!-- wp:list-item -->
<li>PvP battles alongside the option to visit other players' bases and hunt rare Pals together</li>
<!-- /wp:list-item -->

<!-- wp:list-item -->
<li>An original storyline and side quests exclusive to the mobile version, not ported from the base game</li>
<!-- /wp:list-item --></ul>
<!-- /wp:list -->

<!-- wp:heading -->
<h2 class="wp-block-heading">Why Garena and Not Pocketpair Alone</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Pocketpair is a relatively small studio that was caught off guard by Palworld's explosive popularity in 2024, and it has spent much of the time since fielding lawsuits, patching the game toward its full 1.0 release, and expanding to new platforms. Building and operating a live-service mobile MMO is a different discipline entirely, one built on server infrastructure, monetization tuning, and live-ops teams that most console and PC studios simply do not have in-house.</p>
<!-- /wp:paragraph -->

<!-- wp:paragraph -->
<p>Garena brings exactly that. The publisher has years of experience running Free Fire as a global live-service mobile title, and in announcements about the partnership, Garena President Terry Zhao said the goal is to preserve the freedom and scale of the original Palworld while adapting it for mobile hardware. Pocketpair CEO Takuro Mizobe echoed that, framing Garena's live-service publishing experience as the reason for the partnership.</p>
<!-- /wp:paragraph -->

<!-- wp:heading -->
<h2 class="wp-block-heading">What This Means for the Palworld Series</h2>
<!-- /wp:heading -->

<!-- wp:paragraph -->
<p>Palworld Online will not replace or alter the PC and console version, which reached its full 1.0 release earlier this summer. Instead, it is a parallel product aimed at mobile audiences and players who want a more social, MMO-flavored take on the same world. That kind of spinoff strategy has become increasingly common for breakout survival and crafting games looking to reach markets where mobile play dominates, particularly across Southeast Asia, where Garena already has a massive install base.</p>
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<p>No firm release date, pricing model, or beta sign-up window has been announced yet, and Garena has not detailed monetization, though a game built by a mobile-first publisher will almost certainly include some form of live-service spending. Watch the official Palworld Online channels for a release window and early access details in the months ahead.</p>
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<p>What do you think, are you interested in an MMO take on Palworld, or does the series work best as a single-player and co-op survival game? Come talk about it in the <a href="https://nerdblocks.org/community/">NerdBlocks forum</a>.</p>
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						                            <category domain="https://nerdblocks.org/community/"></category>                        <dc:creator>Logan</dc:creator>
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